Rarity describes structure; affixes define use
Normal, magic, rare, set and legendary gear have different structures. Magic and rare items roll affixes; legendary items have fixed powers, and sets reward distinct equipped pieces. Wearing a duplicate of the same set piece does not count it twice towards a set bonus.
Item level is not the level needed to equip
Item level affects available affix tiers and socket capacity. Actual required level also considers the native base, rolled affixes, legendary or set definition and inserted runes. Use the required level shown in item details rather than treating item level as the equip requirement.
Reduced requirement belongs to this item
The reduced-level property applies after this item’s original requirement is calculated, with a minimum requirement of level 1. It does not lower the requirements of other equipment or the whole character, and does not remove class, gender or other native restrictions.
Filter before comparing
Open equipment management from the workshop or recipe book to view bag, equipped or stored items and filter by rarity, slot, usability, favourites, names and properties. It does not rearrange bag slots. Stored items support a read-only comparison; take them back into the bag when the game requires it before equipping.
Favourite before an intentional spend
Favourites guard against active mistakes such as selling, dropping, salvaging and automatic material selection for ordinary recipes. Upgrading, reforging, enchanting and socketing remain explicit changes and keep the favourite flag. Favouriting does not change death rules or guarantee that an item can never be lost.
Open the in-game example and image notes

Compare each drop and keep a useful build piece
Item details show rarity, item level, individual affixes and equip requirements. Filters and side-by-side comparisons help you choose a replacement; favourites mark the pieces you intend to keep.
Advanced-character gameplay · Not starting rewards · Historical layout; equipment management opens from the workshop or recipe bookCurrent equipment rarities
Primary attribute tiers and real affixes
Primary attributes: weapons and jewellery
Attack, magic and Taoist affixes use only the highest tier unlocked by item level. Weapons and jewellery have different ranges. +N below is an attribute bonus, not the final item stat.
Item level comes from the defeated monster, with +2 for elites and +4 for bosses, capped at 99. It is not character level or required equip level.
Probabilities assume that the matching primary affix has already rolled on this slot. They are not chances per item drop or monster kill. Rarity rates, affix counts, selection weights, eligible slots and class rules remain unchanged.
Weapon
Primary attributes: Max Attack +… / Max Magic +… / Max Spirit +…
| Item level | Bonus | Mean bonus | Exact maximum |
|---|---|---|---|
| 1–11 | +2–8 | +3.40 | 0.7143% |
| 12–23 | +3–10 | +4.65 | 0.4902% |
| 24–37 | +5–14 | +7.14 | 0.2597% |
| 38–51 | +7–18 | +9.64 | 0.1538% |
| 52–65 | +10–24 | +13.39 | 0.0806% |
| 66+ | +14–30 | +17.89 | 0.0560% |
Necklace / Ring / Bracelet
Primary attributes: Max Attack +… / Max Magic +… / Max Spirit +…
| Item level | Bonus | Mean bonus | Exact maximum |
|---|---|---|---|
| 1–11 | +2–6 | +2.91 | 1.8182% |
| 12–23 | +3–8 | +4.15 | 1.0989% |
| 24–37 | +4–10 | +5.40 | 0.7143% |
| 38–51 | +6–13 | +7.65 | 0.4902% |
| 52–65 | +8–17 | +10.14 | 0.2597% |
| 66+ | +11–22 | +13.64 | 0.1538% |
Low rolls are common; high rolls are rare
Weight of each integer = (tier maximum − value + 1)^2, divided by the total weight. Values near the maximum occur less often.
Show low-tier and high-tier weapon probabilities
Item level 1–11 · weapon +2–8
| Bonus | Conditional chance |
|---|---|
| +2–4 | 78.5714% |
| +5–6 | 17.8571% |
| +7 | 2.8571% |
| +8 | 0.7143% |
Item level 66+ · weapon +14–30
| Bonus | Conditional chance |
|---|---|
| +14–20 | 78.4314% |
| +21–25 | 18.4874% |
| +26–29 | 3.0252% |
| +30 | 0.0560% |
Legendary and set item attributes
Existing fixed primary attributes roll within each item identity’s own range using the same distribution. Item level does not turn a low-tier identity into a higher one. Pieces without that primary attribute do not gain it, and the same attribute cannot roll again as a random affix. Chances below assume this identity and its fixed property have already been selected.
Show ranges for individual items
| Item | Minimum item level | Bonus | Mean bonus | Exact maximum |
|---|---|---|---|---|
| Emberfang Weapon | 18 | Max Attack +4–10 | +5.40 | 0.7143% |
| The Headsman's Cleaver Weapon | 30 | Max Attack +8–20 | +10.89 | 0.1221% |
| Starweaver Weapon | 30 | Max Magic +8–20 | +10.89 | 0.1221% |
| Plaguebringer Weapon | 30 | Max Spirit +8–20 | +10.89 | 0.1221% |
| Worldsplitter Weapon | 55 | Max Attack +13–28 | +16.64 | 0.0668% |
| Void Scepter Weapon | 55 | Max Magic +13–28 | +16.64 | 0.0668% |
| Spiritcaller Weapon | 55 | Max Spirit +13–28 | +16.64 | 0.0668% |
| Sage's Circlet Helmet | 30 | Max Magic +3–8 | +4.15 | 1.0989% |
| Oracle's Veil Helmet | 50 | Max Spirit +4–10 | +5.40 | 0.7143% |
| Berserker's Heart Necklace | 35 | Max Attack +5–14 | +7.14 | 0.2597% |
| Serpent Coil Necklace | 35 | Max Spirit +5–14 | +7.14 | 0.2597% |
| Arcanist's Sigil Necklace | 45 | Max Magic +5–14 | +7.14 | 0.2597% |
| Soulbond Bracelet | 25 | Max Spirit +3–8 | +4.15 | 1.0989% |
| Bloodbinder Bracelet | 30 | Max Attack +4–10 | +5.40 | 0.7143% |
| Frostbind Bracelet | 40 | Max Magic +4–10 | +5.40 | 0.7143% |
| Frostheart Ring | 25 | Max Magic +4–10 | +5.40 | 0.7143% |
| Emberband Ring | 35 | Max Attack +4–10 | +5.40 | 0.7143% |
| Spirit Ring Ring | 40 | Max Spirit +4–10 | +5.40 | 0.7143% |
| Echoband Ring | 55 | Max Magic +5–12 | +6.65 | 0.4902% |
| Pilgrim's Steps Boots | 35 | Max Spirit +3–6 | +3.67 | 3.3333% |
| Ironfist Blade Weapon | 15 | Max Attack +3–6 | +3.67 | 3.3333% |
| Ironfist Band Ring | 15 | Max Attack +2–4 | +2.43 | 7.1429% |
| Apprentice's Wand Weapon | 15 | Max Magic +3–6 | +3.67 | 3.3333% |
| Apprentice's Pendant Necklace | 15 | Max Magic +2–4 | +2.43 | 7.1429% |
| Apprentice's Cuff Bracelet | 15 | Max Magic +2–4 | +2.43 | 7.1429% |
| Hermit's Sword Weapon | 15 | Max Spirit +3–6 | +3.67 | 3.3333% |
| Hermit's Beads Necklace | 15 | Max Spirit +2–4 | +2.43 | 7.1429% |
| Hermit's Straw Sandals Boots | 15 | Max Spirit +2 | +2.00 | 100.0000% |
| Warlord's Blade Weapon | 25 | Max Attack +5–12 | +6.65 | 0.4902% |
| Archmage's Staff Weapon | 25 | Max Magic +5–12 | +6.65 | 0.4902% |
| Archmage's Pendant Necklace | 25 | Max Magic +3–8 | +4.15 | 1.0989% |
| Archmage's Ring Ring | 25 | Max Magic +3–6 | +3.67 | 3.3333% |
| Celestial Sword Weapon | 25 | Max Spirit +5–12 | +6.65 | 0.4902% |
| Celestial Bracer Bracelet | 25 | Max Spirit +3–6 | +3.67 | 3.3333% |
| Blood King's Axe Weapon | 55 | Max Attack +9–20 | +11.64 | 0.1538% |
| Blood King's Chain Necklace | 55 | Max Attack +5–12 | +6.65 | 0.4902% |
| Blood King's Grip Bracelet | 55 | Max Attack +4–10 | +5.40 | 0.7143% |
| Blood King's Seal Ring | 55 | Max Attack +4–10 | +5.40 | 0.7143% |
| Stormcaller's Staff Weapon | 55 | Max Magic +9–20 | +11.64 | 0.1538% |
| Stormcaller's Crown Helmet | 55 | Max Magic +4–10 | +5.40 | 0.7143% |
| Stormcaller's Pendant Necklace | 55 | Max Magic +5–12 | +6.65 | 0.4902% |
| Stormcaller's Ring Ring | 55 | Max Magic +4–10 | +5.40 | 0.7143% |
| Netherlord's Blade Weapon | 55 | Max Spirit +9–20 | +11.64 | 0.1538% |
| Netherlord's Crown Helmet | 55 | Max Spirit +4–10 | +5.40 | 0.7143% |
| Netherlord's Bracer Bracelet | 55 | Max Spirit +4–10 | +5.40 | 0.7143% |
| Netherlord's Ring Ring | 55 | Max Spirit +4–10 | +5.40 | 0.7143% |
New rolls and existing equipment
Newly generated primary attributes and new primary affixes from intentional enchanting or rare-item reforging use the current rules. Existing saved affix values, fixed attributes and equip requirements are not recalculated. Enchanting changes only the selected affix, never a legendary fixed attribute. Bases, normal gear, set-count bonuses, runes and runewords retain their own rules.
New items still use the existing equip-level formula, then this item’s requirement reduction. Do not treat the item levels below as equip requirements.
These ranges come from the current affix tiers. They describe possible rolls, not a promise about your next drop or enchant.
Required level reduced by …
Eligible slots: Weapon / Armour / Helmet / Necklace / Bracelet / Ring / Belt / Boots
- Unlocking item level 10
- Required level reduced by 1–2
- Unlocking item level 20
- Required level reduced by 3–4
- Unlocking item level 30
- Required level reduced by 5–7
- Unlocking item level 40
- Required level reduced by 8–10
- Unlocking item level 55
- Required level reduced by 11–14
- Unlocking item level 70
- Required level reduced by 15–20