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Darkforged Equipment: Affixes, Rolls & Item Levels

Compare Darkforged affixes, weapon and jewellery rolls, and item level versus required level. Learn to filter drops, compare gear and protect favourites.

Rarity describes structure; affixes define use

Normal, magic, rare, set and legendary gear have different structures. Magic and rare items roll affixes; legendary items have fixed powers, and sets reward distinct equipped pieces. Wearing a duplicate of the same set piece does not count it twice towards a set bonus.

Item level is not the level needed to equip

Item level affects available affix tiers and socket capacity. Actual required level also considers the native base, rolled affixes, legendary or set definition and inserted runes. Use the required level shown in item details rather than treating item level as the equip requirement.

Reduced requirement belongs to this item

The reduced-level property applies after this item’s original requirement is calculated, with a minimum requirement of level 1. It does not lower the requirements of other equipment or the whole character, and does not remove class, gender or other native restrictions.

Filter before comparing

Open equipment management from the workshop or recipe book to view bag, equipped or stored items and filter by rarity, slot, usability, favourites, names and properties. It does not rearrange bag slots. Stored items support a read-only comparison; take them back into the bag when the game requires it before equipping.

Favourite before an intentional spend

Favourites guard against active mistakes such as selling, dropping, salvaging and automatic material selection for ordinary recipes. Upgrading, reforging, enchanting and socketing remain explicit changes and keep the favourite flag. Favouriting does not change death rules or guarantee that an item can never be lost.

Open the in-game example and image notes
Compare each drop and keep a useful build piece

Compare each drop and keep a useful build piece

Item details show rarity, item level, individual affixes and equip requirements. Filters and side-by-side comparisons help you choose a replacement; favourites mark the pieces you intend to keep.

Advanced-character gameplay · Not starting rewards · Historical layout; equipment management opens from the workshop or recipe book

Current equipment rarities

NormalMagicRareLegendarySet

Primary attribute tiers and real affixes

Primary attributes: weapons and jewellery

Attack, magic and Taoist affixes use only the highest tier unlocked by item level. Weapons and jewellery have different ranges. +N below is an attribute bonus, not the final item stat.

Item level comes from the defeated monster, with +2 for elites and +4 for bosses, capped at 99. It is not character level or required equip level.

Probabilities assume that the matching primary affix has already rolled on this slot. They are not chances per item drop or monster kill. Rarity rates, affix counts, selection weights, eligible slots and class rules remain unchanged.

Weapon

Primary attributes: Max Attack +… / Max Magic +… / Max Spirit +…

Item levelBonusMean bonusExact maximum
1–11+2–8+3.400.7143%
12–23+3–10+4.650.4902%
24–37+5–14+7.140.2597%
38–51+7–18+9.640.1538%
52–65+10–24+13.390.0806%
66++14–30+17.890.0560%

Necklace / Ring / Bracelet

Primary attributes: Max Attack +… / Max Magic +… / Max Spirit +…

Item levelBonusMean bonusExact maximum
1–11+2–6+2.911.8182%
12–23+3–8+4.151.0989%
24–37+4–10+5.400.7143%
38–51+6–13+7.650.4902%
52–65+8–17+10.140.2597%
66++11–22+13.640.1538%

Low rolls are common; high rolls are rare

Weight of each integer = (tier maximum − value + 1)^2, divided by the total weight. Values near the maximum occur less often.

Show low-tier and high-tier weapon probabilities

Item level 1–11 · weapon +2–8

BonusConditional chance
+2–478.5714%
+5–617.8571%
+72.8571%
+80.7143%

Item level 66+ · weapon +14–30

BonusConditional chance
+14–2078.4314%
+21–2518.4874%
+26–293.0252%
+300.0560%

Legendary and set item attributes

Existing fixed primary attributes roll within each item identity’s own range using the same distribution. Item level does not turn a low-tier identity into a higher one. Pieces without that primary attribute do not gain it, and the same attribute cannot roll again as a random affix. Chances below assume this identity and its fixed property have already been selected.

Show ranges for individual items
ItemMinimum item levelBonusMean bonusExact maximum
Emberfang
Weapon
18Max Attack +4–10+5.400.7143%
The Headsman's Cleaver
Weapon
30Max Attack +8–20+10.890.1221%
Starweaver
Weapon
30Max Magic +8–20+10.890.1221%
Plaguebringer
Weapon
30Max Spirit +8–20+10.890.1221%
Worldsplitter
Weapon
55Max Attack +13–28+16.640.0668%
Void Scepter
Weapon
55Max Magic +13–28+16.640.0668%
Spiritcaller
Weapon
55Max Spirit +13–28+16.640.0668%
Sage's Circlet
Helmet
30Max Magic +3–8+4.151.0989%
Oracle's Veil
Helmet
50Max Spirit +4–10+5.400.7143%
Berserker's Heart
Necklace
35Max Attack +5–14+7.140.2597%
Serpent Coil
Necklace
35Max Spirit +5–14+7.140.2597%
Arcanist's Sigil
Necklace
45Max Magic +5–14+7.140.2597%
Soulbond
Bracelet
25Max Spirit +3–8+4.151.0989%
Bloodbinder
Bracelet
30Max Attack +4–10+5.400.7143%
Frostbind
Bracelet
40Max Magic +4–10+5.400.7143%
Frostheart
Ring
25Max Magic +4–10+5.400.7143%
Emberband
Ring
35Max Attack +4–10+5.400.7143%
Spirit Ring
Ring
40Max Spirit +4–10+5.400.7143%
Echoband
Ring
55Max Magic +5–12+6.650.4902%
Pilgrim's Steps
Boots
35Max Spirit +3–6+3.673.3333%
Ironfist Blade
Weapon
15Max Attack +3–6+3.673.3333%
Ironfist Band
Ring
15Max Attack +2–4+2.437.1429%
Apprentice's Wand
Weapon
15Max Magic +3–6+3.673.3333%
Apprentice's Pendant
Necklace
15Max Magic +2–4+2.437.1429%
Apprentice's Cuff
Bracelet
15Max Magic +2–4+2.437.1429%
Hermit's Sword
Weapon
15Max Spirit +3–6+3.673.3333%
Hermit's Beads
Necklace
15Max Spirit +2–4+2.437.1429%
Hermit's Straw Sandals
Boots
15Max Spirit +2+2.00100.0000%
Warlord's Blade
Weapon
25Max Attack +5–12+6.650.4902%
Archmage's Staff
Weapon
25Max Magic +5–12+6.650.4902%
Archmage's Pendant
Necklace
25Max Magic +3–8+4.151.0989%
Archmage's Ring
Ring
25Max Magic +3–6+3.673.3333%
Celestial Sword
Weapon
25Max Spirit +5–12+6.650.4902%
Celestial Bracer
Bracelet
25Max Spirit +3–6+3.673.3333%
Blood King's Axe
Weapon
55Max Attack +9–20+11.640.1538%
Blood King's Chain
Necklace
55Max Attack +5–12+6.650.4902%
Blood King's Grip
Bracelet
55Max Attack +4–10+5.400.7143%
Blood King's Seal
Ring
55Max Attack +4–10+5.400.7143%
Stormcaller's Staff
Weapon
55Max Magic +9–20+11.640.1538%
Stormcaller's Crown
Helmet
55Max Magic +4–10+5.400.7143%
Stormcaller's Pendant
Necklace
55Max Magic +5–12+6.650.4902%
Stormcaller's Ring
Ring
55Max Magic +4–10+5.400.7143%
Netherlord's Blade
Weapon
55Max Spirit +9–20+11.640.1538%
Netherlord's Crown
Helmet
55Max Spirit +4–10+5.400.7143%
Netherlord's Bracer
Bracelet
55Max Spirit +4–10+5.400.7143%
Netherlord's Ring
Ring
55Max Spirit +4–10+5.400.7143%

New rolls and existing equipment

Newly generated primary attributes and new primary affixes from intentional enchanting or rare-item reforging use the current rules. Existing saved affix values, fixed attributes and equip requirements are not recalculated. Enchanting changes only the selected affix, never a legendary fixed attribute. Bases, normal gear, set-count bonuses, runes and runewords retain their own rules.

New items still use the existing equip-level formula, then this item’s requirement reduction. Do not treat the item levels below as equip requirements.

These ranges come from the current affix tiers. They describe possible rolls, not a promise about your next drop or enchant.

Required level reduced by …

Eligible slots: Weapon / Armour / Helmet / Necklace / Bracelet / Ring / Belt / Boots

Unlocking item level 10
Required level reduced by 1–2
Unlocking item level 20
Required level reduced by 3–4
Unlocking item level 30
Required level reduced by 5–7
Unlocking item level 40
Required level reduced by 8–10
Unlocking item level 55
Required level reduced by 11–14
Unlocking item level 70
Required level reduced by 15–20

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