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Darkforged Runewords: Recipes, Bases & Rune Order

These are Darkforged recipes, using Rune 1 through Rune 8; Diablo II and Diablo IV recipes do not apply here. Choose a normal base of the listed type with exactly the required number of sockets, then insert the runes in the recipe’s order. Magic, rare, legendary and set bases cannot form runewords.

Check the base before spending runes

An open socket is only the first check. A two-rune recipe needs exactly two sockets; placing two runes into a three-socket item does not form that two-rune word. Weapons, body armour and helmets are not interchangeable bases.

Order, effects and required level

A completed word adds its extra effects alongside the runes’ own properties. The level below is the minimum contributed by its runes, not a promise that any base can be equipped at that level. A native base or another requirement can be higher; this item’s requirement reduction is applied afterwards.

Preview in the workshop

Read missing requirements in the in-game recipe book, then use the socketing page to choose the rune and target. Inserting a rune spends it. Check the selected item, existing runes and order before confirming; an incorrectly filled base is not an empty base.

Open the in-game example and image notes
Keep the base, then complete the rune order

Keep the base, then complete the rune order

The normal base must match the recipe’s type and exact total sockets. Insert runes in order to combine their own properties with the additional runeword effects.

Advanced-character gameplay · Not starting rewards · Historical layout; equipment management opens from the workshop or recipe book

The capture keeps the rune names used when recorded. Use the current Rune 1–Rune 8 names and recipes on this page.

Every runeword

Weapon · 2

Vanguard

Normal base
Weapon
Exact sockets
2
Minimum level from runes
3

Rune orderRune 2 → Rune 1

Additional runeword effects

  • Attack Speed +1
  • Max Attack +5
  • Accuracy +3
  • Attack and Skill Damage +10%
These runes’ effects on this base

Rune 2

  • Max Magic +2

Rune 1

  • Accuracy +2
Armour · 2

Shadowstep

Normal base
Armour
Exact sockets
2
Minimum level from runes
16

Rune orderRune 5 → Rune 1

Additional runeword effects

  • Movement Speed +1
  • Magic Dodge +5%
  • Agility +3
  • Mana +30
These runes’ effects on this base

Rune 5

  • Poison Resistance +1

Rune 1

  • Max Defence +2
Helmet · 2

Insight

Normal base
Helmet
Exact sockets
2
Minimum level from runes
36

Rune orderRune 7 → Rune 8

Additional runeword effects

  • Critical Chance +3%
  • Kill Experience +8%
  • Max Magic Defence +3
These runes’ effects on this base

Rune 7

  • Stagger Resistance +8%

Rune 8

  • Physical Damage Absorbed 2%
Weapon · 3

Spirit Nexus

Normal base
Weapon
Exact sockets
3
Minimum level from runes
22

Rune orderRune 2 → Rune 6 → Rune 4

Additional runeword effects

  • Cast Speed +2
  • Max Magic +6
  • Max Spirit +6
  • Mana +60
These runes’ effects on this base

Rune 2

  • Max Magic +2

Rune 6

  • Attack and Skill Damage +4%

Rune 4

  • Max Spirit +2
Weapon · 3

Battle Will

Normal base
Weapon
Exact sockets
3
Minimum level from runes
36

Rune orderRune 3 → Rune 6 → Rune 8

Additional runeword effects

  • Attack and Skill Damage +20%
  • Life Steal +2%
  • Critical Damage +20%
  • +25% damage to targets below 30% life
These runes’ effects on this base

Rune 3

  • Max Attack +2

Rune 6

  • Attack and Skill Damage +4%

Rune 8

  • Critical Damage +8%
Armour · 3

Bastion

Normal base
Armour
Exact sockets
3
Minimum level from runes
28

Rune orderRune 3 → Rune 4 → Rune 7

Additional runeword effects

  • Maximum Life +10%
  • Max Defence +6
  • Max Magic Defence +6
  • Below 30% life, instantly heal 20% life (60s cooldown)
These runes’ effects on this base

Rune 3

  • Life +25

Rune 4

  • Max Magic Defence +2

Rune 7

  • Stagger Resistance +8%

The runes’ own properties

This rule level is used for rune generation and requirement calculations. It is not a guaranteed drop at that character level.

Rune 1

Rune rule level: 1

Weapon

  • Accuracy +2

Body armour / helmet

  • Max Defence +2

Rune 2

Rune rule level: 4

Weapon

  • Max Magic +2

Body armour / helmet

  • Mana +25

Rune 3

Rune rule level: 8

Weapon

  • Max Attack +2

Body armour / helmet

  • Life +25

Rune 4

Rune rule level: 14

Weapon

  • Max Spirit +2

Body armour / helmet

  • Max Magic Defence +2

Rune 5

Rune rule level: 20

Weapon

  • Poison Damage +3/s

Body armour / helmet

  • Poison Resistance +1

Rune 6

Rune rule level: 28

Weapon

  • Attack and Skill Damage +4%

Body armour / helmet

  • Magic Damage Absorbed 2%

Rune 7

Rune rule level: 36

Weapon

  • Critical Chance +2%

Body armour / helmet

  • Stagger Resistance +8%

Rune 8

Rune rule level: 45

Weapon

  • Critical Damage +8%

Body armour / helmet

  • Physical Damage Absorbed 2%

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