· Current version
v1.4.5 · Controls, equipment details and map navigation
- November 3 controls and loading update: added a repeat-attack entry and desktop map zoom, and improved map resource loading. Repeat attack targets the selected enemy and stops when moving.
- Random and Town Teleport scrolls support bulk purchases; mobile purchases now match the selected quantity.
- November 2 map and storage update: the mobile map fits the panel, with zoom, locate and drag controls. Taps still start navigation, and destinations scroll separately.
- Classic and Darkforged warehouses offer one-click sorting and safe stack merging while preserving item properties, locks and separate character storage.
- November 2 maintenance: mobile buffs show six icons in one row, with timed effects first. The return-to-mobile control is easier to find during loading and in desktop mode.
- Character selection offers deletion after confirming the full character name. Warehouses remain separate for each character.
- Classic and Darkforged now have 48 scorpions instead of 18 on the first tomb floor. Respawn times and quest-tail drop rates are unchanged.
- Mobile skill setup moves to the far right. Character, Bag and setup buttons are slightly larger, with combat touch protection retained.
- November 1 equipment update: Bag and Character panels have dedicated Share and Lock actions, with equipment details still available while selecting.
- Locked equipment has a subtle bottom-right badge and cannot be sold, dropped or consumed as materials. Equipping and storage remain available.
- Merchants offer bulk selling with quality filters and a confirmation preview. Locked and equipped items are excluded; special equipment requires explicit selection.
- Fixed unexpected wrapping of game names, player names and edition labels in new mobile share images, including images published to the community.
- November 1 maintenance: taps between mobile combat controls no longer move the character.
- Item and skill bars have dedicated settings buttons. Empty slots and long presses no longer open editors; assigned items and skills work as usual.
- On desktop and mobile, Taoist companions stay near their owner instead of wandering and teleport back when too far away.
- Classic is updated to 1.4.5 and Darkforged to 2.0.2. Phones use the new landscape touch controls by default.
- Character, Bag, Map, Quests, Skills and Forge open the complete original panels. Their content and actions remain accessible by scrolling in either phone orientation.
- Phones using desktop controls show a clear Switch to mobile button on character selection and during play. Switching first saves local progress.
- Control backgrounds are slightly darker. Pickup sits above Attack near target selection. Fixed the red pickup block caused by the item count replacing its icon; short target health bars, arrows, subtle ground rings and the up-left attack icon remain.
- Mobile item details compare the selected gear with the equipped item in the same slot. Rings and bracelets offer left/right slots. Sharing sits beside Close; item details omit shortcut binding and moving, while Equip and Drop use compact controls.
- Travel-post dialogues show the full portrait and group travel, residence and close actions. Double-tapping equipment sells it directly while the blacksmith is in sell mode. Item and skill shortcuts use compact icon pickers with clear setup, replacement and clearing; only eligible choices appear.
- Existing equipment and character sharing, WebP images and game/date albums are preserved. Local WebP encoding works across more browsers; forum publishing still requires sign-in.
- Full character shares use a wider layout with the remaining equipment on the right and complete item details. Game and high-quality item names render legibly in exported images, and redundant album captions are removed.
- Desktop equipment tips no longer block inventory clicks or linger after the pointer leaves. Sharing is a secondary control in the top right, with a short transition while moving toward it. Selection, dragging and double-click actions remain accessible.
- Map navigation replans around temporary blockers instead of stopping after a few steps. The starter-village Oma group moves farther northwest and spreads across a wider area. Quest navigation follows the new area; counts, respawns and drops stay the same.
- Existing characters, saves, independent game progress, automatic cloud synchronization and equipment without durability wear are preserved.
v1.4.4 · Equipment and character sharing, without durability wear
- Classic is updated to 1.4.4 and Darkforged to 2.0.1. Desktop equipment details now offer sharing with the actual item icon, stars, bonus rolls, affixes and set information.
- The character panel can create one image containing the character appearance, stats and complete details of every equipped item. Sharing images use compressed WebP and can be copied or saved locally.
- Guests can generate, copy and save images. Publishing to the forum requires sign-in. The equipment category is now called Equipment sharing.
- Forum sharing stays separate by game: each account has one ongoing thread per game. Images from the same day are grouped, and a new reply starts on a new day using Beijing time.
- Equipment in both games no longer loses durability from combat or Revival ring activation. Normal repairs and repair materials no longer reduce maximum durability. The ring’s existing activation requirements and cooldown remain.
- Already damaged items keep their current condition and can be repaired. Repair gold and material costs remain, and existing characters, item attributes and saves stay compatible.
v1.4.3 · Cross-device saves and clearer sync
- Sync follows actual character progress. Opening the page, checkpoints, bag sorting and cooldowns no longer count as new progress.
- Cloud saves show Synced, Syncing, Pending, Choice needed or On this device only. Confirmation times come from the cloud.
- Different characters merge automatically. When both devices change one character, compare experience, gold, quests and items, then choose a complete version.
- Local characters are separated by account. Linking guest progress needs confirmation once, and deletions sync without older devices bringing deleted characters back.
- Manual choices, full loads and restores preserve both originals in up to two private recovery copies for seven days. Routine uploads do not replace these copies.
- Improved offline reopening, reconnect retries, progress made during uploads and account switching. After signing in during play, return to selection to check and link progress. Update the game when an older page requests it.
v1.4.2 · Pandora Cube, fragment art and sign-in feedback
- Fixed quest-inventory fragments being unavailable in the Pandora Cube, preventing the Ancient Artifact recipe even after collecting all five kinds.
- Added clickable quest materials inside the cube for desktop and touch controls. Existing fragments can be used without collecting them again.
- Combining consumes only the required amounts, keeps the cube and spare fragments, and lets players continue the Five Fragments and Unsealing quests.
- Restored the five fragments’ distinct original icons in the quest inventory, cube and ground-item display.
- Google, Send Code and Sign In / Register are clickable by default. Clicking explains missing consent or invalid fields and focuses the relevant control. Active requests and resend countdowns still show a waiting state.
v1.4.1 · Drop navigation and combat visuals
- Restored monster and map targets for the Secret Realm Pass quest. Existing drop sources and chances are unchanged.
- Added a Combat Test Talisman at the Event Envoy. It retains combat and recovery effects without an extra experience bonus; normal monster and quest experience still applies.
- Made exceptional-item ground beams taller, wider and brighter. The existing quality threshold and colors are preserved.
- Fixed the Minotaur King’s missing original sprite mapping and ensured appearance updates refresh older cached assets.
- Added update history in all three site languages, accessible from the footer.
v1.4.0 · Late-game loot, equipment affixes and email sign-in
- Completed late-game drop, material exchange and progression quest paths, including Snowfield prayer beads, Bagua materials, chests and crafting books.
- Expanded Warrior life-steal affixes to more equipment slots and strengthened late-game values. Life steal remains Warrior-only. Attack speed, Wizard casting speed and luck affixes were also expanded.
- Unlocked inn travel after first reaching the Snowfield, including characters with existing arrival records.
- Restored the small Great Recovery Pill to 30% of maximum HP and MP, retaining its shared four-second cooldown with Sun Potions.
- Added email-code registration and sign-in, with email binding and changes for existing accounts. Google sign-in remains available.
v1.3.10 · Equipment tooltips, icons and skill books
- Simplified new-stat tooltips in all three languages and updated distinct icons and details for four families of seven-tier Boss equipment.
- Removed the additional runtime cap on Warrior life steal and fixed an old skill-book compatibility omission in Wizard treasure rewards.
- October 3 follow-up on the same version: completed automatic cloud-save leaderboard enrollment and synchronization before character entry, at character selection and on return to the foreground. Players may still opt out of the leaderboard.
v1.3.9 · Class and late-game equipment changes
- Adjusted Boss spawn positions and crafting experience, with late-game exceptional gear, matching-star sets and shared Boss equipment.
- Added Warrior life steal, Wizard mana recovery and speed affixes, plus fixed poison and summon damage affixes for Taoists.
- Increased gold-bar drop chances and adjusted recovery items and cooldowns.