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Guide Overview / Oma Cave 1F

Oma Cave 1F

Suggested Lv. 7–14 · Monster groups: 8 · NPCs: 0

Terrain & Entrances

Entrance: Bichon Province(78, 229)Entrance: Oma Cave 2F(106, 82)Bone Elite(188, 204)Skeleton Captain(108, 98)
● Entrance● NPC● Boss · Hover over a marker for its name and coordinates
DestinationEntrance Coordinates
Bichon Province78, 229
Oma Cave 2F106, 82

Terrain follows the game’s walkable-area data. Markers show entrance or spawn centres. Temporary passages and moving monsters may not appear.

Monsters & Possible Drops

NameLevelBase HPSpawn Centre / Base IntervalPossible Drops
Scorpion1050188, 204 · 0.3333333333333333 minNo ordinary item drops listed
Skeleton1190188, 204 · 0.3333333333333333 min
View 21 possible drops
Axe Skeleton1185188, 204 · 0.3333333333333333 min
View 21 possible drops
Bone Fighter11100188, 204 · 0.3333333333333333 min
View 21 possible drops
Bone Warrior12110188, 204 · 0.3333333333333333 min
View 21 possible drops
Bone Elite Boss22750188, 204 · 1 min
View 24 possible drops
Elite Tomb Skeleton15160100, 110 · 5 min
View 5 possible drops
Skeleton Captain Boss16320108, 98 · 5 min
View 5 possible drops

Map NPCs

No permanent NPCs are recorded on this map.

This Map’s Item Drops

These are possible outcomes in the map’s drop tables. Quest items need the relevant quest conditions. A listed item is not guaranteed on each kill, and the list does not state its final drop chance.

Plan an early trip into Oma Cave 1F

Oma Cave 1F offers an early dungeon route after you have learned the basics in Bichon Province. The listed level range helps compare the area with nearby alternatives. Use the monster and drop tables below to decide what you are looking for before committing to a long session.

Entrance and return route

Enter from Bichon Province through its portal at (147, 33). Inside Oma Cave 1F, (78, 229) returns to Bichon Province and (106, 82) leads onward to the next floor. Check the route before fighting near a transition so you can return for supplies without searching under pressure.

What to prepare

Bring enough recovery items for the journey and leave inventory room for useful drops. Warriors should avoid being surrounded while testing a new area. Wizards can plan distance and mana use before engaging a group. Taoists should check the skills they have actually learned rather than relying on later-game demonstration footage. Compare any skill-book drop with the skills guide and your class requirements.

Monsters, drops and your next step

The reference tables on this page list the current enemies, transport points and available drop information. Follow a monster link for its details, and compare requirements in the equipment guide and skills guide. Drops are possibilities, not guaranteed rewards for a single run.

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