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Mine

Suggested Lv. 11–22 · Monster groups: 7 · NPCs: 1

Terrain & Entrances

Entrance: Bichon Province(13, 50)Entrance: Dead Mine(134, 20)Mysterious Scholar(14, 52)Ghoul(121, 55)Ghoul(101, 131)Ghoul(108, 28)Ghoul(29, 107)Ghoul(37, 27)Ghoul(101, 87)Ghoul(48, 89)
● Entrance● NPC● Boss · Hover over a marker for its name and coordinates
DestinationEntrance Coordinates
Bichon Province13, 50
Dead Mine134, 20

Terrain follows the game’s walkable-area data. Markers show entrance or spawn centres. Temporary passages and moving monsters may not appear.

Monsters & Possible Drops

NameLevelBase HPSpawn Centre / Base IntervalPossible Drops
Zombie21816038, 28 · 1 min
102, 88 · 1 min
65, 104 · 1 min
View 42 possible drops
Zombie31816038, 28 · 1 min
102, 88 · 1 min
65, 104 · 1 min
View 42 possible drops
Zombie11816038, 28 · 1 min
102, 88 · 1 min
65, 104 · 1 min
View 42 possible drops
Zombie51816038, 28 · 1 min
102, 88 · 1 min
65, 104 · 1 min
View 42 possible drops
Electric Zombie1220565, 104 · 1 min
View 41 possible drops
Ghoul Boss24900121, 55 · 2 min
101, 131 · 2 min
108, 28 · 2 min
4 other spawn centres29, 107 · 2 min;37, 27 · 2 min;101, 87 · 2 min;48, 89 · 2 min
View 39 possible drops
Zombie18160100, 88 · 1 min
View 40 possible drops

Map NPCs

This Map’s Item Drops

These are possible outcomes in the map’s drop tables. Quest items need the relevant quest conditions. A listed item is not guaranteed on each kill, and the list does not state its final drop chance.

Explore the Mine with a return route

The Mine is an early progression option reached from Bichon Province. Treat its listed monster levels and drops as a way to choose suitable targets. Dungeon progress depends on your equipment and supplies as well as character level, so make a short first visit before planning a longer farming route.

Entrance and return route

The Bichon Province entrance is at (664, 215). Within the Mine, the portal at (13, 50) returns to Bichon Province; (134, 20) leads onward. Consult the linked destination in the transport table for the next map’s current name, level range and monsters.

What to prepare

Check weapon durability, recovery items and free inventory space before setting out. Warriors should assess how many enemies they can hold at once. Wizards should account for mana over the whole trip. Taoists should keep their support skills ready and review summon behavior in the skill reference. Save valuable finds before extending a run, and use the drops section to check which enemies are relevant to your next upgrade.

Monsters, drops and your next step

The reference tables on this page list the current enemies, transport points and available drop information. Follow a monster link for its details, and compare requirements in the equipment guide and skills guide. Drops are possibilities, not guaranteed rewards for a single run.

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