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Guide Overview / Zuma Hall

Zuma Hall

Suggested Lv. 32–40 · Monster groups: 7 · NPCs: 0

Terrain & Entrances

Entrance: Zuma Temple 1F(13, 32)Dark Zuma Statue(20, 20)Dark Zuma Guardian(20, 20)Dark Zuma Archer(20, 20)Zuma Taurus(20, 20)
● Entrance● NPC● Boss · Hover over a marker for its name and coordinates
DestinationEntrance Coordinates
Zuma Temple 1F13, 32

Terrain follows the game’s walkable-area data. Markers show entrance or spawn centres. Temporary passages and moving monsters may not appear.

Monsters & Possible Drops

NameLevelBase HPSpawn Centre / Base IntervalPossible Drops
Zuma Statue3555020, 20 · 1 min
View 11 possible drops
Zuma Archer3550020, 20 · 1 min
View 11 possible drops
Zuma Guardian3570020, 20 · 1 min
View 11 possible drops
Dark Zuma Statue Boss40160020, 20 · 2 min
View 22 possible drops
Dark Zuma Guardian Boss40200020, 20 · 2 min
View 22 possible drops
Dark Zuma Archer Boss40120020, 20 · 2 min
View 22 possible drops
Zuma Taurus Boss50500020, 20 · 4 min
View 55 possible drops

Map NPCs

No permanent NPCs are recorded on this map.

This Map’s Item Drops

These are possible outcomes in the map’s drop tables. Quest items need the relevant quest conditions. A listed item is not guaranteed on each kill, and the list does not state its final drop chance.